What Is a Game?
The word game is a wide-reaching and amorphous term that has many different meanings. The definition of game can be as simple as an activity undertaken for diversion or amusement, or it may include more complex activities like sports, board games, video games and even some forms of art.
One common denominator that is found in most definitions of game is the idea that a game has rules and an element of uncertainty. The uncertainty of a game can be imposed in many ways, including through the use of randomness, through the unforeseen actions of other players or through the decisions that the player makes themselves. In some cases this uncertainty can even be imposed through the mechanics of the game itself, such as in a race where a car can spin out of control.
A game also generally has a system that imposes obstacles for the player to overcome through inefficient means. This usually means that the game has a set of rules that must be followed in order to meet the aims of the game. This set of rules is often called the ludological agreement and the magic circle that the player consents to enter when they play a game.
In addition to having a system, most games have tools that are used to play the game. These can be as basic as a ball, or as elaborate as a chess board and pieces. Often these tools are idiosyncratic to a particular game or region, and the popularity of a certain tool reflects social conditions at the time of its creation. For example, the ball has become a global symbol of sport, but it was also an important tool for many ancient cultures, resulting in popular games such as rugby and football.
Games also have the characteristic of being closed systems, meaning that information does not flow from the game into the real world, and vice versa. Although this can create an atmosphere of artificiality, it also limits the scope of a game. This often helps to increase the sense of immersion and connected empathy between a game and its players, or between characters in a game.
Finally, a game must have the characteristic of being fun. It should provide a form of enjoyment that is separate from, and more intense than, the ordinary activities of daily life. It should allow for a variety of roles, goals and challenges. It should also be able to provide an outlet for creative energies and emotions, such as anxiety, anger, frustration, fear or joy. A good game will also encourage a player to challenge themselves in a way that will result in new or unexpected experiences. This is a characteristic that is often difficult to achieve in modern games, but the emergence of new forms of play technology is helping to make it possible. This is why so many developers are exploring new ways to define games, including through the development of interactive fiction, interactive experiences and even the concept of the ‘art game’.