Video games cheats are designed to subvert a game’s rules or mechanics and gain an unfair advantage over other players. They often include a combination of software and hardware hacks to allow the user to manipulate a game’s code to achieve desired effects. Some examples include aimbots, which automate the player’s targeting in first-person shooters, or triggerbots that automatically fire when an opponent is within the player’s field of vision and aiming reticule. Another common method of cheating involves wallhacks that enable gamers to see through walls or other obstacles, giving them crucial information about their opponents’ locations.

Cheating in video games is a serious issue that affects both the gaming industry and honest users. According to Irdeto’s Global Gaming Survey, 33% of players admit that other people’s cheating negatively impacts their multiplayer gaming experience, with 18% stating that it happens often and 8% saying that it happens constantly. These statistics highlight the need for the gaming industry to focus on developing anti-cheating solutions.

While some cheating is done by gamers for fun or due to a lack of skill, the majority of cheaters are malicious. This type of cheater has the time, money and knowledge to create their own cheats and exploit the weaknesses in a game. They do this for a variety of reasons: to gain publicity, win tournaments or earn money.

The 1980s saw a boom in self-made game cheats. Gamers with a bit of computer knowledge were able to manipulate the 8-bit computing systems of the day and use POKE commands to change a game’s memory values. These were normally used to change in-game statistics such as lives, health and ammo, but they could also be used to boost the game’s difficulty. This was known as ‘poking’ and became such a popular part of video gaming that magazines at the time had more cheats sections than reviews.

In more recent times, the rise of esports has led to a shift in how gamers view cheat codes. In competitive game tournaments where prize money is on the line, cheats aren’t welcome and developers are now incentivized to design controllable environments that cannot be manipulated by hackers.

A common method of cheating is using a software or wireless lag switch. These programs hog the network bandwidth, disrupting communication between the game client and the server. This can be effective for an unlimited amount of time, but a cheater will eventually be detected and banned from the server by a game’s anti-cheat system. This will also damage the game’s reputation and make it less appealing to honest users. This can lead to a decline in the number of active users and in-game revenue.